This Device allows you to fire powerful energy missiles at your target, either singly or in large volleys. It grants you the Aether Missile and Aether Missile Volley abilities
You can spend 1 charge of Aether Flux when you use one of its granted abilities to change the damage die or dice of the first missile fired by that use of the ability to a d10.
You fire an energy missile at your target, making a ranged Arcanite attack against their Defense DC and dealing 1d6 Arcanite damage if you Hit.
You fire a volley of energy missiles, making 4 Ranged Arcanite Attacks against the Defense DC of up to 4 targets within range. Each attack deals 1d6 Arcanite damage on a Hit.