Armor Forged Of Pain And Blood


There is valor in choosing to take another’s pain upon yourself. This ritual links two armies, taking the wounds and suffering from one and inflicting them upon the other. Though it can be easily abused, the curse also has great strategic potential, allowing one army to be saved from destruction at the cost of another’s blood and lives.


You target one Force with this ritual. You must deliver the Curse Card for this ritual to an Envoy of the Nation which controls that Force or to a character who has been granted command of that Force for it to have an effect.

The target Force takes +100% damage from all sources.

While the target Force is under the effects of this Curse, another target Force of your choice within the same Region as the first target takes no damage from any source.

The effects of this ritual last until the end of the next Round of Downtime, until you remove the Curse, or until the Curse is broken, whichever comes first.

If this ritual is performed outside of Veilguard, its required Ritual Power is quadrupled.