Overview
Dalean garb is eclectic, as there is a lot of variation between what the folk in rural Steadings wear and the high fashion of those who live in the Great Cities. However, their garb all usually has the same general shape, even if the appearance and material of it varies from sturdy and workmanlike to fancy and expensive. The general aesthetic is Renaissance and Tudor-era garb, with an emphasis on puffy sleeved-shirts, doublets, and jerkins for masculine dress, and dresses built off of the foundation of a chemise and kirtle for feminine dress. The general color scheme is summery or autumnal, with lots of greens, yellows, oranges, and reds accenting basic browns, creams, or whites. The signature garment(s) for Aurendale are the distinctive Tudor flat cap and/or artfully slashed fabric somewhere on the outfit.
Feel
Earthy, Cottage-Core, Renaissance, Bright, Hopeful, Flamboyant, Prosperous, Industrious, Practical, Sturdy, Resilient
Influences
Renaissance Faire garb, actual historical Renaissance- and Elizabethan-era clothing, and a general fantasy hunter, farmer, and soldier aesthetic, with a dash of Witcher and Landsknecht thrown in for spice.
TL;DR
- Color palette tends towards white base layers beneath greens and warm autumnal colors, though City-dwellers and Altorii often wear a wider variety of colors to show their wealth and status. Outfits with large amounts of black in them are rare outside of the Altorii and Outriders.
- Materials are primarily linen and cotton, with wool used for extra layers in cold weather. Leather is a common material in garments for hunters and those living out in rural Steadings, while silks, velvets, and brocades are common in the outfits of those living in the Great Cities who can afford more expensive materials. Furs are used as decorative elements only, and rarely at that.
- Basic garments are a poofy-sleeved Renaissance shirt, a pair of pants or hose, and a jerkin or doublet.
- Signature garment(s) are either a Tudor Flat Cap, the more extravagant Landsknecht hat, or some form of slashing somewhere on your outfit.
- Bycocket hats are commonly seen in northern Aurendale and straw hats are frequently worn by rural Steaders, when headgear other than the flat cap is worn.
- Feminine garb frequently involves a chemise as an undergarment, with a kirtle worn as a second layer, and a gown (of varying levels of practicality or fanciness) worn over the top of that if the person desires.
- Truly extravagant slashing, puffy sleeves, and vibrant contrasting colors are common in the garb of City-dwellers, while simple and sturdy shirts, kirtles, and jerkins are more common amongst the folk of the Steadings.
- Plant and agricultural motifs, animal and hunting motifs, and religious iconography (for the True Gods, not real-world religions) are common decorations in jewelry and embroidery.
- Weapons & armor tend to be practical for the most part, but the Altorii and many City-dwellers do like to make theirs fancier than it needs to be.
- Weapons of preference are falchions for the rural folk, rapiers and shortswords for the city folk, and pikes and polearms (with bills, halberds, and war scythes being the most common) used by Sommerlin, Altorii, and some Outriders. Longbows are preferred by hunters and Steaders intent on defending their homes, while crossbows are preferred by Altorii and Sommerlin. Two-handed swords are exclusively used by Outriders and Altorii.
- Armor tends to be the standard Renaissance European sort, ranging from gambesons and thick leather jerkins and coats on the light end to chainmail, brigandine, and plate armor on the medium/heavy end. Plate armor tends to consist of just a breastplate, tassets, and bracers — full suits of plate are rare. Kettle helms and Morions (Conquistador helms) are the preferred helmets.
- Archetype specifics:
- Altorii take huge inspiration from the Landsknecht aesthetic, and feature vivid colors (sometimes in stark contrast with deep black), asymmetric designs, and excessive amounts of extra fabric and slashing all over their garb.
- Troubadours are almost as colorful and gaudy as Altorii.
- Outriders take a great deal of inspiration from the aesthetics of the Witcher series and the Witch Hunters of Warhammer fantasy, as well as standard fantasy Ranger garb. The distinctive flat-topped Witch Hunter hats are only worn by experienced Outriders.
- Springwalkers, Friars, and other spellcasters frequently wear robes to denote their status.
Visual Reference
https://www.pinterest.com/veilguardlarp/aurendale-federation/ (a Pinterest board for garb and aesthetic inspiration.)
Aurendale Garb Examples
Colors
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Reminder: National color palette recommendations are just that — recommendations. If you have a character concept or existing garb that fits the general aesthetic of the nation, but doesn’t match that nation’s color palette, that’s perfectly acceptable.
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Aurendale Color Swatches
Dalean garb tends towards warm tones, yellows and reds and oranges, but always in contrast with a green or white of some sort. The brightness and saturation of the colors in their clothing varies heavily based on a person’s station and economic means, but in general the brighter and more saturated the hue the better, cost permitting. The only exceptions are folk whose job requires subtlety or stealth, such as Outriders or the scouts of an Altorii Company, or those folk who (understandably) would rather not get their finest-looking outfit dirty as they go about their work. White and brown are very common colors in base layers, and brown outer layers are relatively common in working or hunting clothes, though most prefer to pair such a garment with a more-brightly-colored shirt or undergarment. Black and dark gray are almost never seen in Dalean garb outside of the flamboyant stripes of Altorii mercenary garb, and purple is actively frowned upon as an homage to the Vauldan obsession with the color. Blue is uncommon, but does occasionally appear in an accessory or kerchief.
