An old second-millennium clanhall that was lost to cultist forces during the Chainbreaker Churning; it was thought that a cave-in had destroyed it entirely near the end of that Churning, but a recent archaeological expedition has uncovered that the Hall had simply been isolated for the last sixteen centuries… and the Amekharan cultists and demons trapped inside had gone feral, mutated and put into stasis by a bizarre form of magic that still hasn’t been explained.
Now, Baelhall is open to explorers who wish to recover artifacts and magical materials, though expeditions inside risk attacks by the feral cultists and their demonic pets, and scholars are willing to pay significant sums to any adventurers who are willing to escort them into the tainted hall.
3x Tenebrite, 3x Witherroot, 50 Scales