You target one Enterprise with this ritual; the Curse Card must be delivered to the Enterprise’s owner for the ritual to take effect.
This ritual can only target a Military Unit or Caravan.
The target Enterprise loses -6 Levels.
The effects of this ritual last for the next two Rounds of Downtime, until you choose to remove it, or until the curse is broken.
You can overcharge this ritual; for every +13 additional Ritual Power you use when you perform the ritual, it can affect +1 additional target.
Ritual Roleplay Suggestions
Break a saddle strap, and the horse cannot be ridden; break the lines, and the sail flaps uselessly. If you can focus on the small physical parts that keep a company or ship functional, you can direct entropic energies to degrade them — and thus the organization that depends on them. This ritual is a combination of highly-specific divination followed by pinpoint channeling of chaos and entropy, intended to constantly wear away at and break down as many of the ropes, buckles, and straps that the Military Unit or Caravan it is targeting depends on to function.
Roleplaying Effects
The target feels a persistent sense that someone is watching them with ill intent. No matter how many times they check their surroundings, even when they’re alone there is always the sense that something is watching them. The feeling conveys a sense of enmity to it, as well, as if whoever is watching is just waiting for the right time to do something awful to the target. How the subject reacts to this feeling is up to their normal personality — the curse only inflicts the sensation, and different targets can have wildly different responses to it.