You make a melee weapon Strike with a weapon that has either the Two-Handed or the Versatile tag. You take a -2 Penalty to the Strike’s attack roll, but you add +1 Bonus Die to the damage roll and ignore up to 5 of the target’s DR per Tier if you Hit or Critically Hit.
NEW VERSION:
You make a melee weapon Strike with a weapon that has either the Two-Handed or the Versatile tag. You take a -2 Penalty to the Strike’s attack roll.
Critical Hit: +1 Bonus Die to the damage roll, and you ignore up to 5 of the target’s DR per Tier. Your damage is doubled as usual for a Critical Hit.
Hit: +1 Bonus Die to the damage roll, and you ignore up to 5 of the target’s DR per Tier.
Miss: +1 Bonus Die to the damage roll, but all damage dice automatically result in 1s instead of actually being rolled.
Critical Miss: You gain +2 charges of Inspiration. You can immediately spend Inspiration to heal yourself if this would exceed the maximum amount of Inspiration you can hold at once.
Upgrades