Engineers

When the Military Unit uses the Reinforce action, the targeted Force can perform the Fortify and Construction actions more swiftly, depending on the Military Unit’s Level. At Level 10 or higher, the Force can perform those actions at the Normal Initiative stage. At Level 15 or higher, the Force can perform those actions at the Quick Initiative stage. At Level 20, the Force can perform those actions twice within the same Campaign Season Phase, once at Quick Initiative and again at Slow Initiative.

The Military Unit gains a +200% Combat Strength Multiplier when it performs the Reinforce Action and the Force that it is Reinforcing is on the defensive.

The Military Unit gains a +100% Combat Strength Multiplier when it performs the Reinforce Action and is on the offensive against an enemy that is benefiting from a Fortify effect.

When the Military Unit performs the Plucky Heroics action and the Force it is reinforcing with that action is on the offensive against an enemy that is benefiting from a Fortify effect, the Advantage that the Military Unit grants to the Force is increased by +2 (to a total of +3, under normal circumstances).

When the Military Unit uses the Patrol action and does not engage in combat against a Cultist Cell during the Round, the Region targeted by the Patrol action recovers an amount of Security and Economy score equal to half the Military Unit’s Level rounded down at the end of the Round.