Meteor Strike

You target one of the casters of this ritual when you cast it. Once within the next 30 minutes, that character can call “Meteor,” throwing a large projectile that explodes on impact. This effect fades immediately if the target passes through the Godscore Gate.

The projectile immediately drops any humanoid creature it directly hits to 0 Hit Points, and any humanoid creatures within 2 yards of its impact point are knocked to the ground as if by a Crush effect and take 1 Hit Point of damage. Non-humanoid creatures affected may take more or less damage, depending on what they are. Shields and weapons do not stop the effect of the projectile if they are hit.

You can overcharge this ritual; for every +6 additional Ritual Power you use when you perform the ritual, it affects +1 additional target. All additional targets must be chosen from among the casters of the ritual.

Note To Players: You must inform Wheelhouse of your intent to perform this ritual before a skirmish, battle, or any other event, as well as approximately how many targets you expect to apply it to, so that they can ensure that the necessary number of dodgeballs are available for you to throw as Meteors. If you do not have a Wheelhouse-approved dodgeball to throw, the ritual fails.