If you are on in a combat situation but do not wish to physically fight, you can use this call to declare yourself to be a Noncombatant. Alternatively, you can wear one of the Referee-designated garments that mark you as a Noncom, such as a bright red sash or glowing halo.

Noncombatants (or Noncoms for short) are not allowed to wield weapons, cast offensive spells, or otherwise threaten anyone in combat. You are allowed to heal yourself and other characters and perform rituals, but you cannot take offensive action, even to defend yourself.

Instead, if an attacker comes up to you with intent to harm you, you must raise one of your hands, call out “Noncom!” or “Non-Combat!”, and stand still. This will inform your attacker that you are not going to resist their attack.

They must then either choose to spare you or gesture towards you with their weapon and call out “Strike One! Strike Two! Strike Three!”, etc., with at least 1 second in between each call. For each Strike that they call out while pointing at you, you take 1 damage. Your attacker can also choose to instead make a normal combat call such as Cleave, Impale, Venom, etc. if they wish, which you take as if they had struck you with their weapon. They should never make physical contact with you while you, even if they are making a normal combat call.

For safety reasons, you cannot run away while you make this call; you must remain still in order to use it. You can still talk, scream for help, etc. while they are making the Strike calls against you. You can also use any abilities or items that only target yourself, such as using Unstoppable Force, consuming a Healing Potion, or casting Healing Touch on yourself.

Please note that this call is an all-or-nothing one; you cannot stop being a Noncombatant once you have declared yourself as one until the end of the current conflict. If you are in Veilguard when you use this call, you must continue to act as a Noncombatant until you are in a safe place and are not under attack for at least five minutes.

Anyone caught abusing the use of this call will face severe penalties in and out of character, as such actions put players who need to depend on this call for their safety and/or mental health in danger.