Pillage
The Cultist Cell can choose to move to a neighboring Region or remain in place.
The Cultist Cell deals 5% of its Effective Combat Strength in damage to the Security and Economy of the Region, or double that much damage if the Region’s Security is less than or equal to 25.
The Cultist Cell increases its Base Combat Strength by +100.
Regional Trait Effects:
- If the Cultist Cell performs this action in a Region with the Logistics Hub trait, the damage it deals to the Region’s Economy is doubled, and it heals for +20 Health.
- If the Cultist Cell performs this action in a Region with the Ruin trait, it increases its Base Combat Strength by an additional +100.
- If the Cultist Cell performs this action in a Region with the Aether Conflux trait, the damage it deals to the Region’s Security is doubled.
- If the Cultist Cell performs this action in a Region with the Fortification trait, the damage it deals to the Region’s Security and Economy is halved.
Military Units performing the Patrol Order in the Region can intercept this Action.