The Military Unit functions as a Reinforcement for an allied Force, but does not add its Effective Combat Strength to the Force. Instead, the Military Unit grants that Force +1 level of Advantage at the start of every battle the Force is part of until the end of the current Round of Downtime or the Military Unit is reduced below 50 Health, whichever happens first.
The Military Unit’s commander gains 70 Scales at the start of the next event, or 140 Scales if the Unit took damage during the Round due to this Order.