Reload

Many ranged weapons and Ashite Devices need to be loaded and reloaded in order to be used. Their Reload number indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action, or if the actions to reload an Ashite Device are simple and fast enough to not delay further use of it.

If a weapon or Ashite Device has been used and has not been fully Reloaded, it cannot be used again unless its entry specifically says otherwise.

If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.

An item with a Reload entry of “—” must be drawn to be thrown, which usually takes an Interact action just like drawing any other weapon. Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon.