Sabotage

The Cultist Cell can choose to move to a neighboring Region or remain in place.

The Cultist Cell deals 5% of its Effective Combat Strength in damage to the Security of the Region.

The Cultist Cell temporarily removes a Structure Trait from the Region. This effect lasts until the start of the next Round of Downtime. In some instances, the next event may feature a scenario where the PCs may need to defeat the cultist forces in order to prevent this effect from lasting longer or even becoming permanent.

Regional Trait Effects:

Military Units performing the Patrol Order in the Region can intercept this Action.