You gain a Bonus equal to the item’s Tier on Medicine Lore and Herbalism Lore checks.
You gain the Reliable ability on checks to Treat Wounds, Treat Afflictions, and perform First Aid.
A number of times per Long Rest equal to the Tier of the item, when you would restore Wounds to another creature with a Medicine Lore or Herbalism Lore check, you can restore an additional amount of Wounds equal to twice the Tier of the item.