Tarbomb
- Consumable, Alchemical, Aethertech, Grenade, Primal
- Bulk L
- 1 Major Action
- Equipment, Attack, Area
- Range 30 feet
Make a Basic Ranged Area Arcanite Attack against the Reflex DC of all creatures within a 15-foot diameter burst centered on a square within range, dealing 1d6 Bludgeoning damage on a Hit.
The effects of the Grenade are altered at Tiers other than Tier 1:
- Tier 0: You suffer a -2 Penalty to your attack roll with the Grenade.
- Tier 2: The Range of the attack is increased to 50 feet.
- Tier 3: The diameter of the attack increases to 25 feet.
- Tier 4: The damage of the attack increases to 2d6 Bludgeoning damage.
Creatures Hit or Critically Hit by your attack are Hobbled until the end of your next turn if you have at least Trained Proficiency with Alchemy Lore or Aethertech Lore. If you have at least Master Proficiency with Alchemy Lore or Aethertech Lore, they are instead Entangled until the end of your next turn, and then are Hobbled for 1 additional round ending at the end of your turn.
Formula: Tarbomb
- Required Skill: Alchemy, Aethertech
- Required Components: 3
- Required Materials: 1 Bone, Metal, Wood, Glass, or any other material that can be used to create a shell for the Grenade.
- Required Aspects: 2 Primal
- Prohibited Aspects: Inert
- Batch Size: 3
- Batch Components: 8
- Batch Materials: 1 shell-appropriate Material per Grenade being crafted in the Batch.
- Batch Aspects: 6 Primal