Unravel The Threads Of Malice

You attempt to remove one Curse effect on a target character, Enterprise, Army, Province, or Nation. The character who you are removing the curse from (or the owner of the Enterprise, Envoy or General of the Army, or Envoy of the Province or Nation) must be present for the entirety of the performance of this ritual.

The Ritual Power required to perform this ritual is equal to the ritual power used to perform the Curse that you are attempting to remove.

Curse effects that do not originate from a ritual will have a Ritual Power equivalent that you must equal or exceed to remove them. Finding out how powerful a curse is so that you can break it may require research — if you perform this ritual at a level of Ritual Power that is too low to successfully remove a curse effect, this ritual will fail and any resources spent on it will be wasted.

You must perform this ritual within Veilguard if you wish to remove a Curse from a Province, Nation, or Army.

You can overcharge this ritual; for every full multiple of the required Ritual Power to perform on a single target you spend on the ritual, it targets one additional valid target affected by the same Curse effect.

Performing this ritual does not count against your Ritual Fatigue limit for the day.