You gain a Bonus equal to the armor’s Tier on all Intimidate checks and attack rolls.
When you Critically Hit a creature with a non-Autonomous attack, you can spend 1 charge of either Mana Flux or Inspiration to inflict +1 level of Fear on the target. This either increases the level of any current Fear condition they are already suffering from without affecting its duration, or inflicts Fear 1 on them that lasts until the end of your next turn.