Infusion Of Power
- Combat Feat, Tier 1, Ability
- Prerequisites: knowledge of at least 1 non-Weapon Infusion spell or technique.
- 2 Major Actions (Exceptional, Magic, Manipulate)
- Range: Touch
- Target: A creature that is under the effects of an Infusion that you have cast; the Infusion cannot have the Weapon tag, must have the Empower Spell metamagic on its metamagic list, and the Empower Spell metamagic must cost 1 charge of Mana Flux per rank for that spell.
You add 2 charges to the valid Infusion affecting your target, and grant your target +1 charge of either Inspiration or Mana Flux.
You cannot use this ability on a Weapon Infusion.
You cannot use this ability to increase the number of charges on a spell beyond the number it had when it was originally cast; any charges over that number are lost.