Physick
You have received extensive training in complicated medical treatments and the use of magical ingredients in medicine. Mechanically, this grants you the following abilities:
- When you use the Battlefield Healer ability to restore Hit Points to a character, you restore them to their Hit Point maximum.
- You can craft particularly cost-effective alchemical healing items called Poultices, which you can use with 15 seconds of roleplay to heal characters or remove negative conditions from them.
- You can spend 5 minutes tending to another character’s wounds (not your own) to either restore all of their Maimed limbs, remove the Venom affliction, and/or treat any Traumatic Wounds they may have acquired. Please note that some Traumatic Wounds may require more time or special treatments.
If you are interrupted in the middle of any of these processes (whether to move away from combat, being attacked, casting a spell, etc.), you must begin again from scratch. You do not waste any Poultices you were going to use in the treatment when you are interrupted.