Recruit

The Cultist Cell can choose to move to a neighboring Region or remain in place.

The Cultist Cell either heals for +30 Health or increases its Base Combat Strength by +300. If the Security of the Region is less than 50, the Cultist Cell can either do both of these things or one of them twice.

Regional Trait Effects:

No other Cultist Cell can perform this action within the Region until the next Round of Downtime.

This Action does not break the stealth effect of the Infiltrate Action.