Resupply

The first time that the Force uses this Action in a Round, it can move up to a quarter of its Speed (rounded down) before the other effects of this Action take place.

The Force recovers 5 Health during the Recovery phase of the current Round of Downtime. If the Force suffers damage or engages in battle after using this Action but before the Recovery phase begins, it does not regain any Health.

The Force can perform this Action multiple times during a Round, and the effects stack.