Uninhabited

The Region only requires one stack of the Conquered Trait to count as fully under Cultist control. It can only gain a maximum of one stack of the Conquered Trait.

Damage dealt to the Region’s Economy and Security is doubled.

When damage to the Region’s Economy or Security would be repaired, twice as much is repaired as normal.

Armies and Cultist Cells cannot use the Resupply, Conscript, or Recruit Actions while in the Region