Madness spreads upon the wind, a contagion of thought and fury that drives the peaceful to violence and the keepers of order to crush those who would threaten the peace. Civilians rise up in arms and lash out at the armies of both friend and foe and tear apart the infiltrators within their midst. Many die in the act, but they die secure in the knowledge that they were defending their homes.
You target one Region with this ritual. You must deliver the Curse Card for this ritual to an Envoy of the Nation containing that Region or to a Veilwalker whose Enterprise is located within the Province that contains the targeted Region for it to have an effect.
The targeted Region takes -20 Stability damage at the start of the next Round of Downtime.
All Forces and Cultist Cells in the Region suffer 20 damage at the start of the next Round of Downtime. This does not reveal any Infiltrated Cultist Cells.
All Military Units operating in the Region suffer 20 damage.
The effects of this ritual last until the end of the next Round of Downtime, until you remove the Curse, or until the Curse is broken, whichever comes first.
You can overcharge this ritual; by increasing the Ritual Power to 50, you can apply the curse to all Regions within a Province.
If this ritual is performed outside of Veilguard, its required Ritual Power is quadrupled.