One ally (which can include yourself) within 30 feet of you gains +1 charge of Inspiration.
Choose two allies (not yourself) that you can see and who can hear you within 30 feet of you. Each chosen ally can use a Free Action to either Stride, Reload, make a weapon Strike, or cast an Attack Cantrip. If they choose to cast a Cantrip, that use of the Spell or Technique loses the Exceptional tag.
If the chosen allies Miss or Critically Miss with an attack roll they make as part of this ability, they gain +1 charge of Inspiration.
Creatures that you grant Free Actions to with this ability cannot be targeted by this ability again until after the end of your next turn.