Hit Points
Hit points are a measure of how sturdy your character is and how much damage they can take before they stop being able to fight.
- Every character starts with a maximum of 2 Hit Points as a baseline.
- You can increase your maximum Hit Points by taking levels of the Vigor Ability, wearing Armor and/or a Helmet, drinking alchemical Elixirs such as the Venomhide Elixir, Attuning to magic items such as a Greensteel Brand, or having a ritual such as Heart Of The Blessed Sky cast on you.
- There are many means of recovering Hit Points, such as the Healing Touch spell, Healing Potions, and the ministrations of Battlefield Healers and Physicks.
- You can never have more Hit Points than your maximum Hit Points; any amount of healing above this amount is lost and has no effect.
- You automatically regain all of your missing Hit Points (i.e. you are restored to your maximum Hit Points) whenever you wake up in the morning.
- When you take damage (usually from being hit by a weapon or projectile), you lose 1 Hit Point.
- No attack or ability will ever deal more than 1 Hit Point of damage per blow; the only “high damage” abilities are those that instantly drop you to 0 Hit Points.
- When you reach 0 Hit Points, you fall to the ground and begin Bleeding Out.
- Some abilities (such as Cleaving Blow and Impaling Blow) can drop you to 0 Hit Points automatically if they hit an unarmored or lightly-armored location on your body.
- Bows and Crossbows automatically drop you to 0 Hit Points if they hit you in a location that isn’t protected by Heavy Armor.
- You can never be reduced below 0 Hit Points, no matter how many times you are hit; if someone wants to kill you faster than letting you Bleed Out, they must use the Execute call while you are at 0 Hit Points.