You make a melee weapon Strike, and then gain two charges of Inspiration. Until the start of your next turn, you gain the ability to spend 1 charge of Inspiration to use either of the Attack Of Opportunity ****or Parry ****abilities as a Free Action instead of a Reaction.
If you Miss or Critically Miss with your Strike, you can make a Maneuver attack (Trip, Grapple, Shove, Tumble Through, Disarm, Demoralize, and Feint, primarily) against the target of your Strike as a Free Action.