Rituals are conducted by one or more mages, and must be conducted in a place of power, whether holy ground or an Aether Conflux. Veilguard has one large central Conflux that ritualists can use, and Mystics can create holy ground using the Hallow ritual.

You can find a complete list of the rituals available on the Ritual Lists page.

Who Can Perform A Ritual

You must have one of the Arcanist or Mystic abilities to contribute to a ritual casting.

If you are a Mystic, you can only perform rituals that are contained in the Celestial Codex and the ritual lists of your deity.

If you are an Arcanist, you can perform any rituals that are not exclusively found in the Celestial Codex.

At least one participant in the ritual must have mastered the Ritual List containing the ritual that is being cast; the character(s) who have mastered the ritual act as the leaders of the performance of the ritual. Leading a ritual is mostly a ceremonial position, acting as the conductor who guides the other participants in what to do.

You can always assist someone else in performing a ritual, even if you haven’t mastered it yourself.

Performing Combat Rituals

The rules for what you need to do to perform a ritual in Veilguard are very vague — do whatever is appropriate for your character’s style of magic, the nature of what you’re doing with the ritual, and the target of the ritual. However, if you perform a ritual during combat or while out on a Skirmish or Battle through the Godscore Gate, there are some specific rules that you need to keep in mind when performing rituals:

These rules only apply in situations where combat is occuring nearby or you are out on a Skirmish or Battle; you do not need to worry about them under normal circumstances.

Aether Channeling

Mana cannot fuel a ritual; it lacks the density of power needed to create the effects of a ritual, and disperses into the atmosphere too quickly to be used in one. Aether, however, is a perfect energy source for magical rituals, provided it is condensed into a small package (such as an Aether Crystal) and then steadily released into the ritual’s workings. This makes Aether Crystals a vital resource, as they are by far the most reliable means of powering rituals known to mortalkind.

Every ritualist taking part in a ritual can consume one or more Aether Crystals to power it. Each Aether Crystal consumed this way contributes +1 Ritual Power to the ritual, which is doubled if the mage in question has Mastered that ritual. (Players often refer to the act of consuming Aether Crystals for power as “crushing” them, e.g. “I can crush 4 crystals to help you power that ritual.)

The maximum number of Aether Crystals that a mage can consume during a ritual is equal to their Aether Channeling attribute. The value of this attribute is determined by a number of factors, such as whether they’re a Mystic or Arcanist, how many levels of the Mana Well ability they have, whether they’ve drunk a Brightblood Elixir or similar, and so on.

Ritual Fatigue

A mage can only take part in a limited number of rituals in a day, represented by their Ritual Fatigue attribute; the process of channeling power in a ritual is arduous, and it takes training to endure it repeatedly without losing control of the magic. Each mage starts off being able to take part in 2 rituals per day, plus +1 per level of the Ritualist ability they have.

Ritual Mastery

At least one participant in the ritual must have mastered the Ritual List containing the ritual that is being cast; the character(s) who have mastered the ritual act as the leaders of the performance of the ritual. Leading a ritual is mostly a ceremonial position, acting as the conductor who guides the other participants in what to do.

You can contribute to a ritual even if you haven’t mastered the ritual being performed, by pouring energy and aether into it and letting those who do know how to perform it shape the energies into the desired effect. However, knowledge of a ritual drastically increases how much you can aid in performing a ritual, so when possible seek out other ritualists who know the ritual(s) you want to perform in order to perform them more effectively.

The total amount of Ritual Power that a mage contributes to the ritual is doubled if they have mastered the Ritual being cast.

You do not need to have mastered a ritual to assist in performing it; you only need to be a Mystic of the same deity as the leader(s) of the ritual, or an Arcanist if the leader is an Arcanist.