The first thing you need to know about the game is that you do not need to read everything. There is a massive amount of lore out there, and it is intended to be overwhelming so that players can enjoy discovering it during the game, whether from each other or from NPCs. You do not need to know all of it, or even a significant portion of it. Ditto for all of the rituals and crafted items that are available, or all of the rules on Armies and the Strategy Layer — unless you’re interested in being a ritualist or a crafter or having anything to do with the military side of the game, you don’t need to read any of that.

What you as a player are responsible for knowing are all of the safety rules (Combat Safety Rules and Code of Conduct), enough of the other game rules to be able to play without detracting from other players’ experience (Calls, Conditions, and Bleed Timer, primarily), and enough about your character's nation and what's going on to be able to interact with the game world and other players when the game starts.

What’s in this guide (click the titles to go to those sections, or just scroll down):

Character Creation

Making a character is a five-step process:

The Story Hook

Let’s start with why your character is in Veilguard, and the bare bones of what they know about what’s going on: